FRANCIS CHANG


Home Address

*****

*****

*****

(***) ***-****

 

School Address

Maseeh College – CMPS

Portland State Univ.

PO Box 751, Portland, Oregon, 97207-0751

 


francis@francischang.com                                                                                                         http://www.francischang.com

 

SKILL SUMMARY

Languages:                      C/C++, Java, Haskell, Visual C++/Basic, Basic, Pascal, Modula-3, HTML,

Scheme, Assembly, Win32/MFC/COM/OpenGL Programming, LSL

 

Operating Systems:    Linux, various UNIXes, Windows NT/2k, DOS, GCOS, PalmOS

 

Hardware:                   Understanding of Digital Design theory and Fundamental Electronics,

Constructing, Maintaining, Repairing and Upgrading PCs

 

Courses & Projects:  Compiler Construction, Computer Graphics, Real-time Operating Systems,

 Concurrent Programming, Digital Design, Computer Vision,

 Networking/Internet Technology/Multimedia, Systems Security

 

 

SELECTED PUBLICATIONS

Packet Classification

·   Francis Chang, Wu-chang Feng, Wu-chi Feng, Kang Li, "Efficient Packet Classification with Digest Caches", Network Processor Design: Issues and Practices, Editors: Patrick Crowley, Mark Franklin, Haldun Hadimioglu, Peter Onufryk, Morgan Kaufmann Publishers, 2005, ISBN: 0-12-088476-3

·   Francis Chang, Wu-chang Feng, Wu-chi Feng, Kang Li, “Efficient Packet Classification of Digest Caches”, in Proc. of the Third Workshop on Network Processors & Applications (NP3), February 2004, Madrid, Spain.

·   Francis Chang, Kang Li, Wu-chang Feng, “Approximate Caches for Packet Classification”, in Proc. IEEE INFOCOM 2004, March 2004, Hong Kong.

·   Kang Li, Francis Chang, Damien Berger, Wu-chang Feng, “Architectures for Packet Classification Caching”, In proceedings of the 11th IEEE International Conference on Networks (ICON 2003)

·   Francis Chang, Kang Li, Wu-chang Feng, "Approximate Caches for Packet Classification", ACM SIGCOMM (poster session), August 2003, Karlsruhe, Germany.)

Game Network Traffic Measurement

·   Francis Chang, Wu-chang Feng, “Modeling Player Session Times of On-line Games”, In Proceedings of NetGames 2003, May 2003.

·   Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole, "Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server", In Proceedings of the Internet Measurement Workshop, November 2002.

·   Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonathan Walpole, "Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server", ACM SIGCOMM (poster session), August 2002, Pittsburgh, Pennsylvania.

Virtual Human Interaction

·   Nick Yee, Jeremy N. Bailenson, Francis Chang, Dan Merget. (2006, in press). "The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments". The Journal of CyberPsychology and Behavior.

 

WORK EXPERIENCE

Grad Student, Oregon Graduate Institute at OHSU/Systems Software Lab (SySL)

Portland State University/Systems & Networking (SyN)

2001-Present

·   Research Involvement:

·   Multimedia visualization of 3D environments, Network traffic analysis, packet classification algorithms, IXP network platform development, MPEG video

·   Other responsibilities:

·   Taught CS 510: Malicious Code and Forensics, Fall 2004, Winter 2005, Winter 2006, Fall 2006, a graduate level course focusing on techniques and examples of malicious code as well as forensic analysis of techniques for protection and recovery from such malicious code.

·   Taught CSE506/606 NWP – Network Practicum, Fall 2003, a graduate level course in network processor development, focusing on the the Intel IXP1200 platform. Received a class rating of 4.7/5.0, the second highest for an instructor teaching that quarter.

·   TAing CSE58x – Network Practicum. Tasks involved creating assignment curriculum, lecturing, grading, assisting students, lab administration.

·   TAing  CSE513 - Introduction to Operating Systems. Tasks involved creating assignment curriculum, marking, giving tutorials and general instruction in NACHOS operating system

·   Recruiting and management of undergraduate interns in SySL

 

Research Assistant, University of Waterloo/Computer Graphics Laboratory

Summer 2000

·   Developed prototype volume rendering software, based on nVidia GeForce 3 texture shader & register combiner technology. (Now known as nfiniteFX engine)

·   Algorithms were based on fixed-grid cubic topology, with a static data-set. (MRI and CT data)

·   The end result was fully shaded, real-time rendered volume, written in a mixture of Tcl/TK, C/C++ and OpenGL, with nVidia specific extensions.

 

Software Designer, Proxinet/Puma Technology

Winter 2000, Fall 2000

·   Worked in the Thin Client team, developing a wireless Web Browser for the PalmOS platform

·   Designed, developed & maintained UNIX/Java branding system

·   Designed, developed & maintained multi-threaded Java AFTP/TCP protocol sniffer

·   Work involved raster image processing and research, interviewing, compression research, UNIX hashing programs, transmission and data encryption/obfuscation

·   Developed a wireless web browsing system on PalmOS, using Codewarrior C and gcc

·   Research, involving image processing, compression and mathematical functions

·   Designed, advised & wrote specs of the browsing system, image processing and transmission protocol

·   Interviewing prospective software engineering candidates

·   Experience in Linux/Solaris and WinNT/2k:

·   File and Data transfer mechanisms using TCP/IP and Internet technologies

·   Developing java file and image manipulation, validation and processing utilities

 

Software Design Engineer, Microsoft Corporation

Summer 1999

·   Worked in Visual Basic Projects Team, developing using MFC/ATL/COM with Visual C++

·   Experience included:

·   Adding, Designing and Extending functionality to Win9x Unicode/API wrapper libraries

·   Developing new COM implementations, including the VB7 Upgrade Wizard

·   Check-in Suite Design and Suite Library implementation

·   Miscellaneous internal utility development/bug fixes/features

 

Software Developer, Corel Corporation

Fall 1998

·   Worked in the Bitmap Effects Team, developing for Win32 with MFC and MS Visual C++

·   Development included:

·   User interface design and implementation with MFC

·   Image processing and bitmap effect algorithm analysis, design and implementation

·   Interfaces with Corel Draw and Corel Photo-Paint

·   Graphics challenges included concurrent programming, anti-aliasing primitives and colour space manipulation

 

Software Designer, Thinkage Ltd.

Summer 1997, Winter 1998

·   C/C++/YAY development, on various platform including WinNT, Win95, UNIX and GCOS

·   Worked on the C math libraries for the GCOS operating system, and Intel x86 machines

·   Involved designing mathematical approximations, resolving overflow/underflow and truncation errors and hardware limitations

·   Developed new functionality in compliance with ANSI C 98 standards

·   Developed a win32 telnet application in Borland C++

·   Programming included designing win32 multi-threaded constructs, macro programming and implementing the Kermit file transfer protocol

·   Worked on prepro, a precompiler that embedded a new macro language in C++

·   prepro was used as a tool for compiler construction and table construction/maintenance

 

Computer Programmer, Adnet Information Systems

Summer 1996

·   Used Visual Basic 3.0 & 4.0 to develop a custom data-management application for Advanced Debt Technologies Ltd.

·   Programming included:


·   SQL, using MS Access Databases

·   Microsoft Mail Merge

·   Automated banking

·   OLE implementation for the generation of MS Excel spreadsheets

·   Cross-platform programming


 

Webmaster, Queen Elizabeth Park School
Winter 1994 – Spring 1996

·   Set up and designed QEP's Internet website, and performed related tasks, including:

·   Website management and development coordination

·   Instructing and assisting the learning and writing of HTML


 

Computer Programmer and Consultant, Annex Galaxies

Summer – Fall 1995

·   Started a small business providing services in networking and consulting, Internet website development and shareware programs

 

Systems Jr. Technician, Region of Halton

Spring 1995

·   Diagnosed, repaired, assembled and upgraded PC computers, Attended to service calls

·   Instructed coop students on PC maintenance and operation

 

Computer Programmer & Summary Writer, McMaster University

Summer 1994

·   Developed programs to model the behavior of fractal and chaos algorithms for grad students

·   Created notes and summaries intended for education purposes for graduate students studying chaos and fractals

 

EDUCATION & INTERESTS

OGI School of Science & Engineering at OHSU

2002-Present

·   Graduate Student, Instructor and Teaching Assistant, Computer Science & Engineering Dept.

·   Candidate for Ph.D. in Systems Software research

·   Board of directors of VERTU (www.vertuous.org), an organization that seeks to raise funds for real-world charities and non-profit organizations in virtual worlds

 

University of Waterloo

1996-2001

·   Honours Co-Op Bachelor of Mathematics in Computer Science

·   Former Vice President of the Archery Club & Member of the Badminton Club

·   Received various highschool scholarships & awards

·   Extracurricular work & projects includes

·   Graphics Algorithm Development

·   Ported ssh 1.2.26 to Win32

·   Design and implementation of a portable 4-dimensional stereogram engine

·   Wrote documentation for the Linux on Laptops Survey

·   Volunteered for the Ronald McDonald House

·   Musical interests include guitar and violin